Dark Moon: Update 1.1.6


February 23rd – Hotfix Notes

Dark Souls Event (Friday 20:00:00UTC)

  • Collect Souls by defeating Dark Enemies in PvE Battles
  • Earn big rewards by gaining more Souls
  • Use Corbie Heroes in battle to earn extra Souls!
  • Unlock the Legendary Watcher Hero!
  • Work with all the other players of Dark Moon to get a special world reward (including Coins and Crowns, as well as the Corbie Key)
  • This event has been improved since last seen by players, with less Souls required to gain rewards
  • There was an issue causing Corbie Keys to be able to award 1 Hero Token when used. Corbie Keys should now award the intended numbers of Hero Tokens

Hero Fixes:

  • The Watcher’s “Light The Way” skill’s cooldown should now be 5 turns instead of 6 turns
  • The Watcher’s “Soul Wind” skill should now purge at level 1/2 and gain more damage at level 2/2
  • The Watcher’s “Soul Wind” skill should no longer apply a SKL bonus
  • The Watcher’s “Crypt Vigil” skill’s cooldown should now be 2 turns instead of 3 turns
  • The Watcher’s “Crypt Vigil” skill’s Shield amount should now be slightly lower than it was
  • The Watcher’s “Dark Aura” passive skill has been changed to be an aura, so it should be consistently applied only while The Watcher is present
  • The Watcher’s skill unlock and upgrade order has been rearranged, which should allow players to unlock “Crypt Vigil” earlier and upgrade “Light The Way” earlier
  • Mana Hawk’s “Mark Prey” skill should now be able to be locked by Skill Lock and Silence
  • Mana Hawk’s “Mark Prey” skill’s damage should now scale with SKL instead of ATK
  • Mirror Blighter’s “Corruption Chant” skill should now be able to be locked by Skill Lock and Silence
  • Mirror Blighter’s “Corruption Chant” skill’s damage should now scale with SKL instead of ATK
  • Ivy Elf Warden’s “Seed Barrage” skill should no longer ignore DEF
  • Undead Brutes in the 4th Stormfur Bay Easy battle should no longer skip their turns
  • Bomb Bursters in the 1st, 2nd, and 4th Trelis Easy battles should no longer skip their turns

Tournament of Champions! – A Guild vs Guild PVP Lunar New Year


The tournament is a great martial event that used to take place in Skein once a year.  Over a week, Vault Keepers and their allies would battle each other in a series of contests, some magical, some melee. Prizes from the Vault Keepers treasuries would be awarded to those individuals or groups who excelled in the battles. Uniquely among tournaments, all battles occurred during the evening, beginning at dusk and ending at sunup.

Following the Vaults near destruction, the tradition was put on hold until revived by the 159th Vault Mistress, Natalia who repurposed it both as a sign of recovery and a way of recruiting new keepers.

Event Description:

  • Compete in the Tournament of Champions to win special Tournament Trophies and become the best Guild in Lionheart Dark Moon!
  • The more you win, the more you earn, as you can gain extra Coins, Champion’s Stones and Ranking with a Win Streak
  • Reveal valuable rewards on the Lunar Card Table, including the event-limited Mana Giant hero, by spending the Champion’s Stones you earn in tournament battles
  • The Lunar Festival has a unique reward added to the Card Table: Red Envelopes. Under some of the cards are additional prizes. These are unique rewards that are given to every single guild member everytime you reveal one! Earn Coins, and a chance at more valuable rewards like Gems or Crowns, each time you open a Red Envelope.
  • At the end of the Tournament of Champions, your rank in the event will earn all Guild Members a reward based on position, as well as ranking of all players
  • Make sure you fight at least 3 times in the Tournament to get a rank, and then keep battling to become the best!
  • Tournament Tickets are used to enter a Tournament battle, and you can gain more every day
  • Play Campaign battles for a chance to earn Event Tickets anytime you have Loot Tokens
  • The app icon has been changed to represent the upcoming Tournament Of Champions event!
  • The Village has been decorated for the Tournament of Champions

New Heroes and Pets!


Valentine’s Day Hero and Pet

Rose Unicorn

An EPIC Hero that boosts ally attack in PVE game modes. Super effective when combined with Rose Elves!

Renowned across the Free Countries as the only breed of unicorns willing to ally themselves with one of the young races; in this case the elven knights of Caerholme.

Skills
  • Heart Strike- Damage an enemy x2
  • Heart Strike Lv. 2- + Second shot always crits
  • Rejection- Allies Reflect damage for 2 turns. 3 turns if Rose Elf
  • Rejection Lv. 2- + More Reflect
  • Rearing Stomp- Damage [3] random enemies
  • Rearing Stomp Lv. 2- + Ignore DEF
  • Admiration- Give an ally True Strike
  • Admiration Lv.2- + Boost ATK if Rose Elf
  • Crusader- Passive. Allies gain + 15% ATK in PVE (World, Draft Dungeon, and Challenge Event battles)
  • Unicorn (Racial)- Passive. Lower all enemies’ ATK.

Lovebird

An EPIC Pet that grants the chance to Bullseye attackers when hit

Lunar New Year Heroes and Pets


Mana Giant

An EPIC Hero that removes his allies’ cooldowns! Use Overcharge to become invulnerable to damage for a turn while gaining Shield when hit.

A great Chronal war-engine, built originally for castle sieges then used to show off the sheer might of the empire. At the end of the 4th age almost all have been either destroyed or lost.

Skills

  • Mana Pummel- Damage all enemies
  • Mana Pummel Lv. 2- + Lower DEF if Mirror
  • Reset- Reset ally cooldowns
  • Reset Lv. 2- + Heal allies
  • Overcharge- Charge! Protect your team. Ignore all damage! Gain Shield when hit. Heal allies when charge ends.
  • Overcharge Lv. 2- + More ally healing
  • Mana Burst- Damage [3] random enemies. Purge
  • Mana Burst Lv. 2- + Shorter Cooldown
  • Gladiator- Passive. Deals 15% more damage in Player vs. Player battles.
  • Mana Engine (Racial)- Passive. Removes half of your max HP and replaces it with a permanent Shield when battle starts.

Mana Primal

A VERY RARE Hero that hits heavy and has a chance to gain True Strike when hit!

A mechanical warrior, powered by mana and widely used in the 3rd age by the Empire of Chronos’ legions. Sturdy, tireless and utterly loyal, they were the perfect foot soldier for a decadent nation enthralled to the lure of magic.

Skills

  • Mana Fist- Damage an enemy
  • Mana Fist Lv. 2- + More damage
  • Shield Burst- Charge! Shield yourself. Damage all enemies when the charge ends
  • Shield Burst Lv. 2- + More Shield
  • Mana Wellspring- Damage an enemy. Chance to Stun
  • Mana Wellspring Lv. 2- + Always Stun
  • Primal Focus- Passive. Chance to gain True Strike when hit
  • Gladiator- Passive. Deals 15% more damage in Player vs. Player battles.
  • Mana Engine (Racial)- Passive. Removes half of your max HP and replaces it with a permanent Shield when battle starts.

Mana Hawk

A RARE Hero that starts with True Strike and grants the chance to Bullseye attackers!

One of numerous mechanical inventions created in the 3rd age. Most were built as war machines, toys or servants for the great houses of Chronos, the great empire that would one day fall and become the Mirrorlands.

Skills

  • Talon Dive- Damage an enemy
  • Talon Dive Lv. 2- + More damage
  • Mark Prey- Damage all enemies
  • Mark Prey Lv. 2- + Chance to Bullseye attackers
  • Revivify- Revive an ally to half health. Full health if Gaea
  • Revivify Lv. 2- + Shorter cooldown
  • Hawkeye- Passive. Start with True Strike
  • Gladiator- Passive. Deals 15% more damage in Player vs. Player battles.
  • Mana Engine (Racial)- Passive. Removes half of your max HP and replaces it with a permanent Shield when battle starts.

Pets

Lantern Bug

A LEGENDARY Pet that restores health when hit

Lunar Pup

An EPIC Pet that boosts ATK by 10% in the Arena

Lucky Cat

A VERY RARE Pet that boosts Crit damage by 25%

Changes & Fixes


Pet Changes:

  • Three Pet slots: Equip up to three pets and quick swap between them. Only ONE pet is active at a time
  • Mass Sell multiple pets at once to clear out your inventory
  • Tapping a Pet’s bonus description in the Pet’s info panel should now display tooltips for any effects that description mentions

Notification Changes:

  • Local notifications should now be friendlier and more useful for reminders about relevant timers ending

Arena Changes:

  • Players will fight fewer opponents they’ve fought recently (in the last 6 hours instead of 1)
  • The matchmaking algorithm now values less whether the opponent is in the player’s Weekly Brawl, so closer Trophy matches outside the player’s Brawl should override the opponent being in the player’s Brawl
  • Hero rewards from high rankings in Arena Weekly Brawls will be randomized from a selection of Heroes each week from now on

Quick Loot Changes:

  • Quick Loot should now be available starting at level 3
  • Quick Loot should now be available for all completed battles without needing to complete that chapter’s final battle

Balance Changes:

  • Ivy Elf Warden’s “Seed Barrage” skill should now deal 50% more damage. This change is some damage compensation for the duration fix mentioned below
  • Ivy Elf Warden’s “Seed Barrage” skill should now Tangle all enemies instead of just non-Wyld enemies
  • Ivy Elf Warden’s “Thorned Arrow” attack levels 2/3 and 3/3 should now significantly deal more damage than level 1/3
  • The “Wolf” racial passive skill has been changed to stack additively with other attack buffs instead of multiplicatively. Instead of each stack multiplying the Wolf’s attack with all previously-applied attack bonuses, it should now multiply only the Wolf’s base attack per stack
  • The “Wolf” racial passive skill’s attack bonus has been lowered from 35% to 20%
  • Vault Master Timothy’s “Inferno Blitz” skill was dealing the same damage with level 2/2 as level 1/2. The damage of level 2/2 should now be significantly increased. Level 1/2 should not be affected
  • The Ivy Elf Warden in wave 3 of the 6th battle in Tumbledowns Easy should no longer use “Seed Barrage”
  • Hero Tokens available in the World have been shuffled
  • The set of Heroes available from using Star Keys has been changed to a different set. The only Hero available that was available in Star Keys before this change is Mirror Weaver
  • A permanent Huge Potion Bundle with 20 Huge XP Potions has been added to the Shop
  • The final Hero randomly chosen as a reward for completing all Daily Rewards should no longer be able to repeat consecutively after being awarded
  • In 1.1.5, Poison was changed to remove 7% of the target’s maximum HP per turn per stack instead of 7.5%. This change was already included in 1.1.5, but was not noted in 1.1.5’s release notes

Hero Skill Fixes:

  • The skill upgrade system has been rewritten, which should standardize all skill upgrade costs across Heroes of the same rarity

  • Skill upgrades appearing to require “999999” Gems and “999999” Coins should now require the intended costs to upgrade, fixing several Heroes’ skills affected by this issue
  • An issue introduced in 1.1.4 caused Ivy Elf Warden’s “Seed Barrage” skill to Tangle for 2 turns. It should now Tangle for 1 turn as intended

  • Bomb Burster’s “Molten Shower” level 2/2 should now properly always apply Burning
  • Salamander Archer’s “Ignition” passive skill should now properly Burn all enemies instead of doing nothing
  • Legendary Vault Sage Natalia’s “Vault Sage” passive skill should now properly apply to herself
  • Ursus Blacksmith’s “Crucible” passive skill should now properly Shield allied Heroes when Ursus Blacksmith dies instead of when battle starts
  • Frost Wendigo’s “Shatterclaw” skill was dealing the same damage at level 2/2 as level 1/2. It should now deal significantly more damage at level 2/2 than level 1/2. The damage of level 1/2 should not be affected
  • The “Ursus” racial passive skill should now properly grant Chill and Freeze immunity
  • Ancient Frost Giant’s “Permafrost” skill level 2/2 was not boosting DEF. It should now do so
  • Rune Mother’s “Protect Young” skill should now be usable while no allied Gaea heroes are dead
  • Cadaverine Corruptor’s “Dark Crystals” skill upgrade from 2/3 to 3/3 should now properly reduce its cooldown from 3 turns to 2 turns
  • Trelis Shieldmaiden’s “Heavy Slam” level 2/2 should now properly Stun the target if it has low HP
  • The “Unicorn” racial passive skill is now an aura, so it should now properly apply its effect to all enemies while the Unicorn is alive, including enemies in new waves
  • Midnight Wolf’s “Through Moonlight” passive skill was listing “Immune to Vanish” in each enemy’s effect tooltip for the number of enemies. “Immune to Vanish” should now be listed only once
  • Sap Stumbler’s “Sap Magic” passive skill is now an aura, so it should now properly give bonus ATK to allied Ogres who joined the battle after the battle started
  • Ivy Elf Druid’s “Wyld Magic” passive skill is now an aura, so it should now properly give bonus ATK to allied Wyld Heroes who joined the battle after the battle started
  • Moon Druid’s “Celestial Light” passive skill is now an aura, so it should now properly give Mirror damage reduction to allied Heroes who joined the battle after the battle started
  • Pride Goblin’s “Goblin King” passive skill is now an aura, so it should now properly give bonus ATK to allied Goblins who joined the battle after the battle started
  • Vault Master Timothy’s “Vault Master” passive skill is now an aura, so it should now properly give Mirror and Dark damage reduction to allied Heroes who joined the battle after the battle started
  • Trelis Huntress’ “Track Wildlife” passive skill is now an aura, so it should now properly give increased damage dealt to enemy Wildlife to allied Heroes who joined the battle after the battle started
  • The Watcher’s “Dark Aura” passive skill is now an aura, so it should now properly give bonus ATK to allied Heroes who joined the battle after the battle started
  • Corbie Keymaster’s “Unlock Potential” skill description has been rewritten for clarity
  • Black Mask’s “Skill Theft” passive skill description has been rewritten for clarity
  • Mirror Champion’s “Reflect Shield” skill description has been rewritten for clarity

Hero Fixes:

  • The “Rune Mother” boss of Ibrim should now be properly Gaea instead of Wyld

Pet Fixes:

  • Leveling a newly-equipped pet should no longer level a pet of the same type that was previously equipped to that hero instead
  • Pets given to new players early in the game should no longer have stats that don’t exist

Guild Fixes:

  • Unreleased Heroes should no longer be able to be the Guild Titan Donation Bonus
  • The minimum player level to unlock the Guilds feature has been lowered from level 7 to level 5

Goal Fixes:

  • Goals which specify a difficulty for completion should now be able to be completed on that difficulty or higher

Hero Menu Fixes:

  • Hero portraits in the Hero menu’s “Friends” tab should now open Hero Profiles when tapped

Miscellaneous Fixes:

  • Players should no longer be able to get stuck on the Silver Key summon tutorial step
  • The Coins rewards from Draft Dungeon Chests should now always fall within the range of Coins displayed in the main Draft Dungeon menu’s “POSSIBLE REWARDS” tooltips
  • Players in time zones where the Daily Rewards timer reset in the middle of the day could inadvertently miss a day by checking in the morning on one day and the evening on the next, so 3 extra leniency days have been added to the internal timer. This should prevent unexpected resetting and allow more players to finish their Daily Rewards calendars

Display Fixes:

  • Huge Potion’s description should now properly say that it grants 1250 XP instead of 500 XP in English. Only the description was incorrect. The XP it grants has not been changed
  • The Elemental Guild Titan should no longer be too tired to stand in its frame
  • Non-ASCII Unicode characters in Guild names should no longer be displayed as question marks in the Arena team select menu
  • Crit Damage bonus tooltips should now show the proper Crit Damage bonus values they provide instead of “0%”. This was a tooltip issue only
  • The notification badge should now be properly removed from the Arena button immediately after Weekly Brawl results are viewed
  • The “New” label on the Timed Key should now properly display its translation in non-English languages
  • An issue preventing event timers in the Village from properly counting down visibly should now be fixed
  • The “MAX REWARDS REACHED” warning tooltip should no longer appear when the Daily Gauntlet kills are lower than the daily maximum
  • Draft Dungeon weekly rewards could sometimes display a different rank than the player actually ended the week with. This should no longer be able to happen
  • Guild level should no longer be displayed as “0” for Guilds of which the player is not a member
  • Loot Tokens should now properly appear in Daily Gauntlet Chest reward sequences
  • The “FIGHT” button in team select menus should no longer have tiny text in some languages such as French

Known Issues:

  • If the server takes more than 10 seconds to respond to an in-app purchase request sent by the game client, the client retries and the server responds with an error telling the client that the item has already been purchased, causing the client to show “Connection Issue” and force a soft restart. In these cases, the items purchased were given to the account and will be present after restarting the game client
  • Tournament Of Champions battles award Coins but don’t display the awarded Coins on the victory banner
  • On the victory banner after winning Draft Dungeon battles at floor multiples of 5, the Draft Dungeon chest icon’s reward preview shows the next tier’s chest instead of the current tier’s chest
  • Frost Elemental’s “Ice Shards” skill level 2/2 deals a different amount of damage with each projectile
  • The Watcher’s “Light The Way” skill which only Revives all allies can be used while no allies are dead
  • The “Mana Engine” racial passive skill subtracts slightly less than half of the Hero’s HP, causing it to be slightly better than intended
  • The Tournament Of Champions event bundle called “Primal Clash Bundle” says “Limit 3”, but is purposely limited to 1 and is meant to say “Limit 1”

Date Published: Apr 16, 2018