1.1.12 – Arena Seasons


Update overview:

BRAWL SEASONS ADDED! Starting next week, play in the arena as part of a themed four week season

  • Earn Lifetime Awards on your Player Profile!
  • Earn Guild Gifts from upcoming events
  • Play as Caitlyn and 3 other new heroes in events
  • UI FX updated across the game
  • Guild menu improvements (faster donations!)
  • Pet menu improvements
  • Balance updates to the campaign

New Heroes


Enthorned King (Mirror)

A LEGENDARY hero that Dark Tangles his enemies and combos well with Enthorned Elves

Skills:

  • Glaive Heave – Damage an enemy
  • Glaive Heave Lv. 2 – Ignore DEF
  • Dark Vines – Damage an enemy. Dark Tangle. Enemies who are Dark Tangled get Wounded when hit!
  • Dark Vines Lv. 2 – + More damage
  • Lethal Sweep – Damage all enemies. Crit if Dark Tangled
  • Lethal Sweep Lv. 2 – + Shorter cooldown
  • Enslaved Order – Command Enthorned allies to attack an enemy
  • Enslaved Order Lv. 2 – + Drain
  • Asphyxiate – Passive. Chance to Dark Tangle attackers when hit
  • Asphyxiate Lv. 2 – + Enthorned Elves gain this ability
  • Enthorned Elf (Race) – Immune to Poison

Enthorned Apothecary (Mirror)

An EPIC hero that supports his allies with team buffs. Poison enemies, to unlock effects on his attacks!

Skills:

  • Toxic Dagger – Damage an enemy
  • Toxic Dagger Lv. 2 – Lower DEF if Poisoned
  • Vitality Splash – Boost ATK for allies [50%]. 2x Boost for Enthorned Elves [100%]
  • Vitality Splash Lv. 2 – + Allies become immune to debuffs
  • Septic Splash – Damage all enemies. Poison x2
  • Septic Splash Lv. 2 – + Purge
  • Strangle – Damage an enemy. Dark Tangle if Poisoned
  • Strangle Lv. 2 – + More damage
  • Noxious Reaction – Passive. Last Gasp! Poison and deal large damage to all enemies
  • Enthorned Elf (Race) – Immune to Poison

Rose Oracle Caitlyn (Gaea)

A LEGENDARY story hero joins Dark Moon! Silence attackers and manipulate time with Caitlyn’s “Relive History” skill!

Skills:

  • Oracle Flare – Damage an enemy
  • Oracle Flare Lv. 2 – Lower ATK
  • Fated Protection – Turn an ally Invulnerable for X[2] turns
  • Fated Protection Lv. 2 – + Heal for half of their max HP
  • Relive History – Replay an ally’s turn. The last turn the ally took is triggered again
  • Relive History Lv. 2 – + Shorter cooldown
  • Precognition – Damage an enemy. Silence
  • Precognition Lv. 2 – + More damage
  • Altered Future – Always go last, but greatly boost allies’ SPD [25]
  • Altered Future Lv. 2 – More SPD Boost [50]
  • Rose Elf (Race) – Vanish at low HP

Rose Valkyrie (Gaea)

An EPIC hero that supports her team with DEF buffs and high damage. Gives Caitlyn a massive DEF boost when on the same team as her!

Skills:

  • Gilded Gale – Deal large damage to all enemies
  • Gilded Gale Lv. 2 – + Lower DEF
  • Gaean Armor – Turn allies Golden. Boost DEF
  • Gaean Armor Lv. 2 – + Shorter cooldown
  • Relive History – Replay an ally’s turn. The last turn the ally took is triggered again
  • Relive History Lv. 2 – + Shorter cooldown
  • Valkyrie Charge – Charge! Double your ATK. Deal large damage to an enemy
  • Valkyrie Charge Lv. 2 – + Ignore DEF
  • Steadfast Defense – Resist Gaea Damage. Boost DEF for Rose Elves. Major boost for Caitlyn
  • Steadfast Defense Lv. 2 – + Revive Rose Elves to low HP
  • Rose Elf (Race) – Vanish at low HP

New Events


Enthorned King’s Return:

  • Weekend of June 8
  • The Enthorned are attempting to resurrect their King. Battle the Wyld and Elemental enemies through multiple “floors” of a dungeon – along with 2 levels of Challenge
  • Enthorned King (legendary) and Enthorned Apothecary (epic) heroes

Rose War:

  • Weekend of June 15
  • The Rose Elves and the Vaultkeepers battle to defeat the growing number of Mirror Cults and battle the many recent threats that have emerged in a new Hunt event
  • Rose Oracle Caitlyn (legendary) and Rose Valkyrie (epic) heroes

Arena Slayer 2:

  • Weekend of June 22

Arena Slayer 2:

  • Weekend of June 29

Lifetime Rewards!


Lifetime Awards are added to players that reach high ranks during the event. They show the rank you placed in the event, as well as a small icon.

Changes & Fixes


Guild Fixes/Changes:

  • A notification badge should now appear on the “Guild” icon in the Village if a new member has joined the Guild
  • The Guild members list should now be sorted by Guild rank
  • Vice Leaders should now be able to kick Guild members
  • Vice Leaders should now be able to buy and change Guild Titans

Hero Skill Fixes:

  • Applying Heal Block to an enemy hero should no longer cause an allied copy of that hero to be Heal Blocked
  • The “Invulnerable” buff should now have a graphical effect to clarify that the affected hero is invulnerable
  • Bomb Bumbler’s “Bumble Bomb” skill level 2/2 should now deal more damage than level 1/2, as originally intended
  • Centaur Berserker’s “Centaur Fury” passive skill should now be permanent
  • The ATK buff from Centaur Berserker’s “Geas” skill should now last 3 turns
  • Centaur Berserker’s “Rampant Charge” skill should now damage the Centaur Berserker first. This is meant to be able to activate its “Centaur” racial passive skill before dealing damage to the enemy target
  • Centaur Berserker’s “Rampant Charge” skill’s self-damage has been reduced
  • Centaur Berserker’s “Rampant Charge” skill’s enemy damage has been increased-Centaur Berserker’s “Rampant Charge” skill should no longer be able to crit when dealing self-damage-Centaur Berserker’s base HP has been increased-Centaur Berserker’s base DEF is now 0%, down from 5%
  • Crystal Shroom’s “Volatile Spores” skill’s healing at level 1/3 and level 2/3 should now match level 3/3
  • Crystal Wisp’s “Mana Block” skill had an issue causing its damage to decrease from level 1/3 to level 2/3 and level 2/2 to level 3/3. Its damage should now remain the same among all 3 skill levels
  • Crystal Wisp’s “Barrier” skill had an issue causing its Shield value to decrease from level 1/2 to level 2/2. Its Shield value should now remain the same from level 1/2 to level 2/2
  • Dark Blob’s “Toxicity” passive skill’s description implied that it always Poisoned attackers. It should now explain that it has a chance to Poison attackers. The skill’s effect has not been changed
  • Dark Wisp’s “Dark Energy” skill description now describes how many times it hits
  • Eclipse Druid should no longer be able to crit herself with her “Undying Devotion” skill
  • Flame Wisp’s “Fire Pellet” skill description now describes how many times it hits
  • Frost Bumbler’s “Icicle Shot” skill level 2/2 should now scale with ATK instead of SKL
  • Frost Bumbler’s “Bumble Bomb” skill level 2/2 should now deal more damage than level 1/2, as originally intended
  • Frost Elemental’s “Hard Punch” skill level 1/2 damage has been increased and should now match the damage of level 2/2
  • Frost Wisp’s “Frost Breath” skill had an issue causing its damage to decrease from level 2/3 to level 3/3. Its damage should now remain the same from level 2/3 to level 3/3
  • Frost Wisp’s “Frost Breath” skill’s damage has been increased significantly at all skill levels
  • Grave Brute’s “Rend” skill level 1/2 damage been increased and should now match the damage of level 2/2
  • Grave Brute’s “Revenant” passive skill level 2/2 ATK buff should now be permanent
  • Grave Warrior’s “Frigid Armor” skill levels 2/3 and 3/3 had an issue preventing it from Chilling attackers. It should now Chill attackers
  • Lesser Bear’s “Hibernate” skill should now fully heal the Lesser Bear when the Charge finishes, as originally intended
  • Lesser Bear’s “Weather Resistant” passive skill’s Elemental damage reduction should now be permanent
  • Lesser Owl’s “Hoot” skill had an issue causing its healing to decrease from level 2/3 to level 3/3. Its healing should now remain the same from level 2/3 to level 3/3
  • Lesser Owl’s “Soft Wings” passive skill had an issue preventing it from affecting the Lesser Owl. It should now buff Speed as originally intended
  • Lesser Owl’s “Soft Wings” passive skill’s Speed buff should now be visible in battle
  • Lust Goblin’s “Silence!” skill had an issue causing its damage to decrease from level 1/2 to level 2/2. Its damage should now remain the same from level 1/2 to level 2/2
  • Mana Giant’s “Overcharge” skill description should now clarify that it applies the “Invulnerable” buff. The skill’s effect has not changed
  • Mirror Tick’s “Mirror Spit” skill had an issue causing its damage to decrease from level 1/2 to level 2/2. Its damage should now remain the same from level 1/2 to level 2/2
  • Red Branch Bandit Wolf’s “Greater Swipe” skill level 2/3 should now deal equal damage with each of its hits
  • Red Branch Bandit Wolf’s “Greater Swipe” skill level 3/3 should now deal  more damage than level 2/3, as originally intended
  • The skill description of Red Branch Scout’s “Poison Fan” skill level 1/2 should now accurately specify a “Mid” chance instead of a “High” chance to Poison. Its chance to Poison has not been changed
  • Rose Elf Archer’s “Flare Arrows” skill had an issue causing its damage to decrease from level 1/2 to level 2/2. Its damage should now remain the same from level 1/2 to level 2/2
  • Rose Elf Archer’s “Flare Arrows” skill level 2/2 cooldown is now 2 turns, up from 1 turn
  • Rolanda The Lion and Rune Mother should again be able to revive their allies if they have dead allies and buff their allies if they have no dead allies as intended
  • Rolanda the Lion’s “Bloodline” skill description should now clarify that it applies the “Invulnerable” buff. The skill’s effect has not changed
  • Sap Stumbler’s “Sappy Ball” skill should now Skill Lock at level 2/3 as originally intended
  • Scroll Mite’s “Thought Thief” skill level 2/2 should now deal more damage than level 1/2, as originally intended
  • Snow Stumbler’s “Albedo” skill upgrade from level 1/2 to 2/2 has been changed from adding more Reflect damage to reducing the cooldown
  • The “Spider” racial passive skill should now increase CRIT chance by 50%, up from 10%
  • The “Spider” racial passive skill’s CRIT chance buff should now be visible in battle
  • The “Unicorn” racial passive skill should now decrease enemies’ ATK by 15%, up from 10%
  • Wrath Goblin’s “Wrath!” skill should no longer be able to crit the Wrath Goblin
  • The Elemental Guild Titan’s DEF buff had an issue causing it to apply multiplicatively to the hero’s DEF with a maximum value of 30%. It has been changed to apply additively to the hero’s DEF with a maximum value of 20%. Despite this lower number, due to adding DEF directly to the hero’s DEF directly instead of multiplying the hero’s current DEF, it should now be more effective at reducing damage taken
  • Ancient Frost Giant’s “Permafrost” skill level 2/2 DEF buff had an issue causing it to apply multiplicatively instead of additively. It should now apply additively instead of multiplicatively, causing it to be more effective
  • The Bumble Bug pet’s DEF bonus had an issue causing it to apply multiplicatively instead of additively. It should now apply additively instead of multiplicatively, causing it to directly reduce the user’s DEF value by 15. For example, 60% current DEF would now become 45% DEF with Bumble Bug equipped, down from 51% DEF
  • Stat reductions from debuffs should now be added together before being multiplied with the maximum buffed value of that stat. For example, if the hero has one 100% ATK buff and two 25% ATK debuffs, it will have (1+1)×(1-(0.25+0.25))=100% ATK. This change does not affect DEF debuffs, which are always subtracted directly from the hero’s current DEF
  • Midnight Bear’s “Nightbringer” skill had an issue causing it to not heal allies. It should now heal allies

Pet Fixes:

  • The Skull Cat and Grey Tsula pets had an issue causing them to revive their heroes for half the intended amount of HP. While they still don’t revive their heroes for a significant amount of HP, the new amount should now be the intended amount

Menu Fixes:

  • The dark gradient overlays in the “Search Guilds” menu should no longer prevent drags started by tapping them from scrolling the list
  • The Pets tab in the hero menu should no longer cause the game’s framerate to drop to unplayable levels or crash when displaying thousands of pets

Display Fixes:

  • Brawls should no longer be able to contain users that aren’t eligible for Arena

Rewards Fixes/Changes:

  • The Daily Rewards menu should no longer appear when entering the Village menu when no Daily Reward is available to collect
  • In 1.1.10, an issue was introduced preventing summoning duplicate heroes from showing the hero shinily. Summoning a duplicate hero should now show the hero shinily again

Miscellaneous Fixes/Changes:

  • Quick Looting and quickly entering a battle’s team select menu before the Quick Loot rewards have appeared should no longer cause the game to get stuck
  • Attempting to upgrade a skill with enough Coins but not enough Gems should no longer cause an error
  • When a Brawl ends, the game should no longer send multiple notifications that the Brawl ended

Android Fixes:

  • An issue introduced in 1.1.11 caused the Android version to sometimes crash when loading hero models. This issue should be resolved

Known Issues:

  • An issue introduced in 1.1.12 currently prevents Guild donations of Hero Tokens of Heroes not yet collected by the player. This is not intended. Donating Hero Tokens of collected Heroes should still work as intended

Date Published: Aug 29, 2018